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Monster Simulation
First, an animated model is imported and points are randomly scattered across the object. Then, forces such as gravity and wind are applied to impart dynamic behavior to these points. Finally, a color ramp is used to assign colors to the particles, enhancing the visual effect.
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Particle Trail
A path was created using a curve line, along which a line moves. A thinner line follows the main line, and a particle simulation is performed along that line, generating a trail that follows.

Compositing
Using Nuke, colors were fine-tuned, a glow effect was applied for particle simulation, and the tracking tool ensured that background elements blended together seamlessly.
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